Morph Ball (allows Samus to roll up into a little ball.Infrared Scope (for seeing in the dark).Missile upgrades (for holding more missiles).This time around the gear that she has to find includes. Just like every other Metroid game, Samus has to locate and utilize special weapons and equipment. Plus, this is the first game in the Metroid series to employ a battery-backed save system instead of passwords. The sound is a scaled-down yet impressive version of the original Metroid soundtrack and sounds quite good on the little Game Boy speaker. The caverns of SR388 are somewhat confined, but as the game progresses a series of earthquakes open up new passages. Samus is a large sprite onscreen and moves fluidly with no slowdown. While one would think that a Game Boy implementation of Metroid would be an exercise in frustration, the game actually plays pretty well. ![]() Samus will face off against a planet full of enemies as well as different species of Metroids, including Alpha Metroids, Omega Metroids, and the deadly Metroid Queen. However, much to Samus's surprise, the Metroids she faced on Zebes were a cakewalk compared to what lurked on SR388. After her successful mission on the planet Zebes, Samus has been sent to the planet SR388, the home of the Metroids, to destroy each and every last one of the little energy suckers. 1991 saw the return of one of Nintendo's most reclusive heroines, Samus Aran, in the Game Boy release Metroid II: The Return of Samus.
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